As a Senior Game Programmer, I help lead the programming team as well as encourage cross-departmental communication and knowledge sharing.
Responsibilities include:
- Prototyped and finalized gameplay mechanics, as well as tools and systems for designers for Poppy Playtime: Chapter 3 and for currently unannounced projects.
- Doled out tasks for other programmers, consulted other departments in order to bring their work in-engine.
- Ran workshops on how to use Unreal Engine for all departments.