Marinel Tinnirello

Game Designer / Developer

XR Specialist

Full Stack Engineer

Transdisciplinary Researcher

Marinel Tinnirello

Game Designer / Developer

XR Specialist

Full Stack Engineer

Transdisciplinary Researcher

About Me

I seek to bridge the gap between man and machine through experimental methods.

I'm particularly interested in the realms of game design, extended reality, graphics, and human-computer interaction. I enjoy the interplay between hardware, software, and the user's individualized experience between them. The ideal workflow in a project for me has me jumping in-between various roles and picking up new skills in the process.

  • Residence: New York, NY, US
  • Freelance: Available
  • Interests: Astronomy â—‹ Sewing â—‹ Prop-making â—‹ Music â—‹ Theatre â—‹ Linguistics â—‹ History â—‹ Fencing
Services
Game Development

Handling game development, from design (Concepts, Mechanics, UI/UX, World), to development (Systems, Characters, Replication engineering).

App Development

Full stack development for apps, specializing in Games, XR, Web, and Hardware.

UX Consultation

Consulting for overall design of a product, user experience, and developer knowledge management.

XR Design

Development of XR products (VR, AR, and MR), for all platforms, including custom hardware.

IT Consultation

Manage Information Technology resources for the company to enable and facilitate business development.

Recent Clients

Work Experience
Experience
Senior Game Programmer
10/2023 - Present
Senior Game Programmer
Mob Entertainment

As a Senior Game Programmer, I help lead the programming team as well as encourage cross-departmental communication and knowledge sharing.

Responsibilities include:

  • Prototyped and finalized gameplay mechanics, as well as tools and systems for designers for Poppy Playtime: Chapter 3 and for currently unannounced projects.
  • Doled out tasks for other programmers, consulted other departments in order to bring their work in-engine.
  • Ran workshops on how to use Unreal Engine for all departments.
Generalist Engineer
09/2021 - Present
Generalist Engineer
Scanscapes

As a Generalist Engineer, I worked between multiple roles, from gameplay, to UI, and even networking. From prototyping to final product, I implemented new features as well as updated and consolidated existing ones.

Responsibilities include:

  • Prototyped and finalized active gameplay experiences in ARTscapes.

  • Used Unity's Photon framework for multiplayer interaction in ARTscapes.

  • Created diegetic UI to be displayed in AR for both ARTscapes and Eventscapes (featured in Versapay's expo for ARTscapes).

  • Parsed JSONs from Metals-API to grab current market info on precious metals for Drop.

  • Worked full stack and performed Firebase search queries for Eventscapes.

Company Site
06/2012 - Present
Creative Technologist, Computer Consultant
Freelance

As a Freelancer, I jump from hardware to software-related tasks for clients. From issues as simple as PC repairs to more long term projects such as consulting on design frameworks necessary for games or other projects, as well as multiple programming or application review sessions.

Responsibilities include:

  • Led international computer maintenance and design consultant business with hundreds of clients.

  • Designed and built custom computer infrastructure for customers.

  • Consulting clients about game design pipeline using Unity and Unreal for cross-platform development in C#, C++, Java, or Python.

  • Built websites from scratch for clients.
XR Engineer
10/2023 - 02/2023
XR Engineer
MIT Media Lab

As an XR Engineer, I was responsible for the engineering side of the holographic display project. The project was created as a proof-of-concept for holographic displays and interactions for the Fluid Interfaces Lab and NeuraFutures, directed by Dr. Nataliya Kosmyna.

 

Responsibilities include:

  • Created an interactive, holographic experience with Cortana using a Looking Glass display and Ultra Leap controller, as well as a brain-controller interface.

  • Shown as an exhibit at the MIT Museum and shown off to one of the co-creators of the Halo TV series.

NeuraFutures site
XR Engineer
10/2022 - 01/2023
XR Engineer
inCitu

As an XR Engineer, I was responsible for creating the web AR version of inCitu's app, scanning locations on-site to be created as meshes for users to scan, and collaborating with Niantic to use their VPS frameworks and notify them of any bugs encountered. I was able to create a more compact version of their current iOS application.

 

Responsibilities include:

  • Created web AR experiences to display buildings being constructed, both on-site locations and off-site using 8th Wall.

  • Worked with Niantic’s beta VPS spatial anchoring framework, scanning wayspot locations as well as reporting any bugs to the development team.

Company Site
06/2021 - 07/2021
REU Research Assistant
Georgia State University

I was selected to join GSU's Immersive Media Computing REU, sponsored by the National Science Foundation, for 8 weeks of undergraduate research. There, I worked with Dr. Ying Zhu to create a proof-of-concept for injury-aware game design, creating a game, tool, and user studies. The paper was published for the European Alliance for Innovation (EAI) ArtsIT 2021 conference, sponsored by the EU and Springer.

 

Responsibilities include:

  • Rapidly prototyped keylogger and item count logger, pushing data to Google Sheets at runtime.

  • Created simple game to showcase temporal-spatial tool.

  • Crafted user studies to gauge effectiveness of the tool to players and designers.

  • Authored a paper and created a poster conveying the results at the end of the program.

REU Site
09/2019 - 05/2021
Teaching Assistant and Tutoring

I started out as an assistant in Marist College's Programming Lab, helping both undergraduate and graduate students with various problems in the CS classes, as well as being the sole game developer tutor there. This eventually grew into my position working in Marist's pre-college CS program with the local Newburgh enlarged city school district (NESCD). There, I was the sole CS teaching assistant, tutoring high school sophomores and giving lectures to other levels in the program.

 

Responsibilities include:

  • Tutoring students in concepts and principles of CS.

  • Reviewing students' code to make sure it is functional.

  • Worked with Python, Java, C++, SQL, JavaScript, Arduino, and data structures. (Marist)

  • Teaching concepts not covered in the course (GUIs, ethics, game development, etc.). (NESCD)

  • Assigning projects for groups to work on. (NESCD)

Academia & Conferences

I've been invited to be a speaker at various conferences, with talks primarily focused on research on accessibility and game design, as well as general DIY culture.

Education
08/2018 - 05/2021
Marist College
BS Computer Science, Games & Emerging Media
01/2020 - 05/2020
National University of Singapore
Study Abroad, Concentration in Media
Publications
2021
Injury-Aware Game Design
EAI ArtsIT 2021
View Project
Speaker & Panelist
2021
"Injury-Aware Game Design" - Research talk
EAI ArtsIT 2021
2021
"Level Design for Body-based Controllers" - Research talk
NYC Women in Computing 2021
2021
"Maker Surprise!" - Panelist
NYC Women in Computing 2021
Other Experience
Volunteer
GDC Conference Associate
2022 - Present
GDC Conference Associate
Game Developers Conference
Achievements
2021
Top 2% of 2000 entries in Brackeys 2021.1 Game Jam
2021
Featured in Global Game Jam 2021 keynote
Awards
2022
Grand Prize of Niantic's World Tour NYC Hackathon 2022
Skills
Programming
  • C/C++
  • C#
  • Java
  • Python
Scripting
  • Blueprints
  • JavaScript
  • TypeScript
  • HTML/CSS
Engines
  • Unity
  • Unreal
  • RPG Maker
UI
  • WPF
  • QT
Graphics
  • Shader Graph
  • OpenGL
Database
  • SQL
  • Firebase
Art & Design
  • Adobe Creative Suite
  • Blender
  • Maya
  • Figma
Source & QA
  • Git
  • Perforce
  • SVN
  • Jira
Platforms
  • AR/VR
  • Arduino
  • Raspberry Pi
Blog
April 28, 2020 By spite about do of allow
Code

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Get in Touch
  • Email: info@marineltinnirello.com
  • Freelance: Available
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